New Patapons can be created in the Patapon village using the tree of life and requires Ka-ching and materials such as sticks, stones, and branches.
If the cap is not retrieved during the mission, the Patapon is permanently lost. If a Patapon is defeated in battle, they will drop a cap that can be used to revive the Patapon once the mission is completed. Materials, weapons, armor, and a currency known as "Ka-ching" can be gained by fallen enemies to fortify the player's troops. Once a mission is complete, the player can return to an earlier mission to acquire additional resources and equipment to build up their troops before a larger battle. Examples include summoning rain to cool a scorching desert or summoning strong winds assisting in the range of the Yumipons' arrows. During fever, Miracles can be performed that affect the weather. If the player ceases to command the Patapons or inputs the commands off-beat of the border's rhythm, the combo and fever will be lost. Fever can be accomplished by maintaining a combination of 10, or achieved early if a combination is 3 or higher and the command was performed perfectly in sync. Successfully entering a proper sequence in sync with the rhythm will lead the tribe into a "Fever" increasing their attack and defensive bonuses. A pulsating border signals the player at what rhythm to input the commands. These sequences can command the tribe to move forward, attack, defend, and other actions. ĭuring missions, the player can command the Patapons by inputting specific sequences using the face buttons on the PSP, each representing a drum. Each unit can have a maximum of three or six troops depending on the type. There are six possible units to choose from: The shield and sword-wielding Tatepons, the spear-wielding Yaripons, the bow and arrow-wielding Yumipons, the cavalry lance-wielding Kibapons, the heavy club-wielding Dekapons, and Tuba-wielding Megapons. Before each mission, the player can choose up to three different units for battle with the banner-wielding Hatapon as the leader of the units. The Patapon village serves as the main hub, allowing the player to revive fallen troops, select missions, and play minigames. In Patapon, the player takes the role of a deity worshipped by an anthropomorphic eye-ball army known as Patapons. The Patapon tribe is attacking the Zigoton tribe
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The game led a port for the PlayStation 4 and two sequels for the PSP Patapon 2 and Patapon 3, becoming the first entry of the Patapon series. The game received multiple nominations including a BAFTA award and won Best PSP Game of 2008 by IGN. Some reviewers criticized the repetitive nature of it and the lack of a pause option. Patapon was well-received among critics with multiple reviewers praising the art style of the Patapon tribe and the music. They encounter giant beasts and an enemy tribe known as the Zigotons that serve as obstacles throughout their adventure. The story follows the Patapon tribe in their journey to reach Earthend and gaze upon "IT". In the game, the player acts as an invisible deity to a tribe of anthropomorphic eyeballs known as "Patapons" that can be commanded to move forward, attack, defend and retreat by using a sequence of drum beats. It was released in Japan in December 2007 and in February 2008 for North America and Europe. Kotani chose the name because it sounding similar to marching and drumming. The name Patapon was created by Rolito and was inspired by an old French word for "children". The game's concept and design were conceived when game designer Hiroyuki Kotani discovered the Patapon designs from French artist Rolito's personal website. The game's unique genre was described to be a combination of rhythm and strategy.
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Patapon is a 2007 video game co-developed by Pyramid and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP).